File EquinoctialVop.cpp¶
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/*
* The GNU Lesser General Public License (LGPL)
*
* Copyright (c) 2025 Jay Iuliano
*
* This file is part of Astrea.
* Astrea is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
* Astrea is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should
* have received a copy of the GNU General Public License along with Astrea. If not, see <https://www.gnu.org/licenses/>.
*/
#include <astro/propagation/equations_of_motion/EquinoctialVop.hpp>
#include <mp-units/math.h>
#include <mp-units/systems/angular/math.h>
#include <mp-units/systems/isq_angle.h>
#include <mp-units/systems/si.h>
#include <mp-units/systems/si/math.h>
#include <astro/frames/dynamic_frames.hpp>
#include <astro/frames/frames.hpp>
#include <astro/platforms/Vehicle.hpp>
#include <astro/propagation/force_models/ForceModel.hpp>
#include <astro/state/State.hpp>
#include <astro/state/orbital_elements/instances/Cartesian.hpp>
#include <astro/state/orbital_elements/instances/Equinoctial.hpp>
namespace astrea {
namespace astro {
using namespace mp_units;
using namespace mp_units::angular;
using mp_units::angular::unit_symbols::deg;
using mp_units::angular::unit_symbols::rad;
using mp_units::si::unit_symbols::km;
using mp_units::si::unit_symbols::s;
EquinoctialVop::EquinoctialVop(const ForceModel& forces) :
forces(&forces)
{
}
OrbitalElementPartials EquinoctialVop::operator()(const State& state, const Vehicle& vehicle) const
{
// Get need representations
const auto mu = state.get_system().get_mu();
const Date& date = state.get_epoch();
const Equinoctial equinoctial = state.in_element_set<Equinoctial>();
// Extract
const Distance& p = equinoctial.get_semilatus();
const Unitless& f = equinoctial.get_f();
const Unitless& g = equinoctial.get_g();
const Unitless& h = equinoctial.get_h();
const Unitless& k = equinoctial.get_k();
const Angle& L = equinoctial.get_true_longitude();
// R and V
const RadiusVector<frames::earth::icrf> r = state.get_position();
const VelocityVector<frames::earth::icrf> v = state.get_velocity();
// Function for finding accel caused by perturbations
const AccelerationVector<frames::earth::icrf> accelPerts = forces->compute_forces(state, vehicle);
// Calculate R, N, and T
const frames::dynamic::ric ricFrame = frames::dynamic::ric::instantaneous(r, v);
const AccelerationVector<frames::dynamic::ric> accelRic = ricFrame.rotate_into_this_frame(accelPerts, date);
const Acceleration& radialPert = accelRic.get_x();
const Acceleration& tangentialPert = accelRic.get_y();
const Acceleration& normalPert = accelRic.get_z();
// Variables precalculated for speed
const Unitless cosL = cos(L);
const Unitless sinL = sin(L);
const quantity sqPOverMu = sqrt(p / mu);
const quantity w = 1.0 + f * cosL + g * sinL;
const quantity sSq = 1.0 + h * h + k * k;
// Common terms
const quantity termA = (h * sinL - k * cosL) / w * normalPert;
const quantity termB = sqPOverMu * sSq / (2.0 * w);
// Derivative functions
const Velocity dpdt = 2.0 * p / w * sqPOverMu * tangentialPert;
const UnitlessPerTime dfdt = sqPOverMu * (radialPert * sinL + ((w + 1) * cosL + f) / w * tangentialPert - g * termA);
const UnitlessPerTime dgdt = sqPOverMu * (-radialPert * cosL + ((w + 1) * sinL + g) / w * tangentialPert + g * termA
); // TODO: My notes say: 'f * termA'. Find a second source
const UnitlessPerTime dhdt = termB * cosL * normalPert;
const UnitlessPerTime dkdt = termB * sinL * normalPert;
const AngularRate dLdt = (sqrt(mu * p) * w * w / (p * p) + sqPOverMu * termA) * (isq_angle::cotes_angle);
return EquinoctialPartial(dpdt, dfdt, dgdt, dhdt, dkdt, dLdt);
}
StateTransitionMatrix EquinoctialVop::compute_stm(const State& state, const Vehicle& vehicle) const
{
return StateTransitionMatrix(*this, state, vehicle);
}
} // namespace astro
} // namespace astrea