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/*
* The GNU Lesser General Public License (LGPL)
*
* Copyright (c) 2025 Jay Iuliano
*
* This file is part of Astrea.
* Astrea is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
* Astrea is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should
* have received a copy of the GNU General Public License along with Astrea. If not, see <https://www.gnu.org/licenses/>.
*/
#include <astro/state/angular_elements/instances/Spherical.hpp>
#include <iomanip>
#include <iostream>
#include <mp-units/math.h>
#include <mp-units/systems/angular/math.h>
#include <mp-units/systems/si.h>
#include <mp-units/systems/si/math.h>
#include <astro/frames/frames.hpp>
#include <astro/frames/transformations.hpp>
#include <astro/state/orbital_elements/instances/Equinoctial.hpp>
#include <astro/state/orbital_elements/instances/Keplerian.hpp>
#include <astro/systems/AstrodynamicsSystem.hpp>
#include <astro/types/typedefs.hpp>
#include <math/interpolation.hpp>
using namespace mp_units;
using namespace mp_units::non_si;
using namespace mp_units::angular;
using angular::unit_symbols::deg;
using angular::unit_symbols::rad;
using si::unit_symbols::km;
using si::unit_symbols::s;
namespace astrea {
namespace astro {
Spherical::Spherical(const RadiusVector<frames::earth::icrf>& rEci, const Date& date, const CelestialBody* parent)
{
*this = Spherical(rEci.in_frame<frames::earth::earth_fixed>(date), parent);
}
Spherical::Spherical(const RadiusVector<frames::earth::earth_fixed>& rEcef, const CelestialBody* parent)
{
std::tie(_range, _inclination, _azimuth) = convert_earth_fixed_to_spherical(rEcef);
}
// Copy constructor
Spherical::Spherical(const Spherical& other) :
_range(other._range),
_inclination(other._inclination),
_azimuth(other._azimuth)
{
}
// Move constructor
Spherical::Spherical(Spherical&& other) noexcept :
_range(std::move(other._range)),
_inclination(std::move(other._inclination)),
_azimuth(std::move(other._azimuth))
{
}
// Move assignment operator
Spherical& Spherical::operator=(Spherical&& other) noexcept
{
if (this != &other) {
_range = std::move(other._range);
_inclination = std::move(other._inclination);
_azimuth = std::move(other._azimuth);
}
return *this;
}
// Copy assignment operator
Spherical& Spherical::operator=(const Spherical& other) { return *this = Spherical(other); }
// Comparitors operators
bool Spherical::operator==(const Spherical& other) const
{
return (_range == other._range && _inclination == other._inclination && _azimuth == other._azimuth);
}
bool Spherical::operator!=(const Spherical& other) const { return !(*this == other); }
// Mathmatical operators
Spherical Spherical::operator+(const Spherical& other) const
{
return Spherical(_range + other._range, _inclination + other._inclination, _azimuth + other._azimuth);
}
Spherical& Spherical::operator+=(const Spherical& other)
{
_range += other._range;
_inclination += other._inclination;
_azimuth += other._azimuth;
return *this;
}
Spherical Spherical::operator-(const Spherical& other) const
{
return Spherical(_range - other._range, _inclination - other._inclination, _azimuth - other._azimuth);
}
Spherical& Spherical::operator-=(const Spherical& other)
{
_range -= other._range;
_inclination -= other._inclination;
_azimuth -= other._azimuth;
return *this;
}
Spherical Spherical::operator*(const Unitless& multiplier) const
{
return Spherical(_range * multiplier, _inclination * multiplier, _azimuth * multiplier);
}
Spherical& Spherical::operator*=(const Unitless& multiplier)
{
_range *= multiplier;
_inclination *= multiplier;
_azimuth *= multiplier;
return *this;
}
std::vector<Unitless> Spherical::operator/(const Spherical& other) const
{
return { _range / other._range, _inclination / other._inclination, _azimuth / other._azimuth };
}
Spherical Spherical::operator/(const Unitless& divisor) const
{
return Spherical(_range / divisor, _inclination / divisor, _azimuth / divisor);
}
Spherical& Spherical::operator/=(const Unitless& divisor)
{
_range /= divisor;
_inclination /= divisor;
_azimuth /= divisor;
return *this;
}
Spherical Spherical::interpolate(const Time& thisTime, const Time& otherTime, const Spherical& other, const Time& targetTime) const
{
const Distance interpRange =
math::interpolate<Time, Distance>({ thisTime, otherTime }, { _range, other.get_range() }, targetTime);
const Angle interpInc =
math::interpolate<Time, Angle>({ thisTime, otherTime }, { _inclination, other.get_inclination() }, targetTime);
const Angle interpAzimuth =
math::interpolate<Time, Angle>({ thisTime, otherTime }, { _azimuth, other.get_azimuth() }, targetTime);
return Spherical(interpRange, interpInc, interpAzimuth);
}
RadiusVector<frames::earth::earth_fixed> Spherical::get_position(const CelestialBody* parent) const
{
return convert_spherical_to_earth_fixed(_range, _inclination, _azimuth);
}
RadiusVector<frames::earth::icrf> Spherical::get_position(const Date& date, const CelestialBody* parent) const
{
return get_position(parent).in_frame<frames::earth::icrf>(date);
}
std::ostream& operator<<(std::ostream& os, Spherical const& elements)
{
os << "[";
os << elements.get_range() << ", ";
os << elements.get_inclination() << ", ";
os << elements.get_azimuth();
os << "] (Spherical)";
return os;
}
std::tuple<Distance, Angle, Angle> convert_earth_fixed_to_spherical(const RadiusVector<frames::earth::earth_fixed>& rEcef)
{
const Distance range = rEcef.norm();
const Angle inclination = acos(rEcef.get_z() / range);
const Distance& x = rEcef.get_x();
const Distance& y = rEcef.get_y();
Angle azimuth;
if (x == 0.0 * km && y == 0.0 * km) { azimuth = 0.0 * rad; }
else {
azimuth = acos(x / sqrt(x * x + y * y));
if (y < 0.0 * km) { azimuth = -azimuth; }
}
return std::make_tuple(range, inclination, azimuth);
}
RadiusVector<frames::earth::earth_fixed>
convert_spherical_to_earth_fixed(const Distance& range, const Angle& inclination, const Angle& azimuth)
{
const auto x = range * sin(inclination) * cos(azimuth);
const auto y = range * sin(inclination) * sin(azimuth);
const auto z = range * cos(inclination);
return RadiusVector<frames::earth::earth_fixed>(x, y, z);
}
} // namespace astro
} // namespace astrea