File TwoBody.cpp¶
File List > astrea > astro > astro > propagation > equations_of_motion > TwoBody.cpp
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/*
* The GNU Lesser General Public License (LGPL)
*
* Copyright (c) 2025 Jay Iuliano
*
* This file is part of Astrea.
* Astrea is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
* Astrea is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should
* have received a copy of the GNU General Public License along with Astrea. If not, see <https://www.gnu.org/licenses/>.
*/
#include <astro/propagation/equations_of_motion/TwoBody.hpp>
#include <mp-units/math.h>
#include <mp-units/systems/angular/math.h>
#include <mp-units/systems/si/math.h>
#include <astro/frames/CartesianVector.hpp>
#include <astro/propagation/equations_of_motion/state_transition_matrix/StateTransitionMatrix.hpp>
#include <astro/state/State.hpp>
#include <astro/state/orbital_elements/instances/Cartesian.hpp>
namespace astrea {
namespace astro {
using namespace mp_units;
using mp_units::pow;
using mp_units::si::unit_symbols::km;
using mp_units::si::unit_symbols::s;
OrbitalElementPartials TwoBody::operator()(const State& state, const Vehicle& vehicle) const
{
// Extract
const auto mu = state.get_system().get_mu();
const RadiusVector<frames::earth::icrf> r = state.get_position();
const VelocityVector<frames::earth::icrf> v = state.get_velocity();
// mu/R^3
const Distance R = r.norm();
const quantity muOverR3 = mu / pow<3>(R);
// Derivative
return CartesianPartial(v, -muOverR3 * r);
}
StateTransitionMatrix TwoBody::compute_stm(const State& state, const Vehicle& vehicle) const
{
/*
| 0 0 0 1 0 0 |
| 0 0 0 0 1 0 |
| 0 0 0 0 0 1 |
| dax/dx dax/dy dax/dz 0 0 0 |
| day/dx day/dy day/dz 0 0 0 |
| daz/dx daz/dy daz/dz 0 0 0 |
a = -mu/r^3 * r
ax = -mu*x/r^3
ay = -mu*y/r^3
az = -mu*z/r^3
dax/dx = -mu/r^3 + 3*mu*x^2/r^5
dax/dy = 3*mu*x*y/r^5
dax/dz = 3*mu*x*z/r^5
*/
const auto mu = state.get_system().get_mu();
const auto r = state.get_position();
const auto& x = r[0];
const auto& y = r[1];
const auto& z = r[2];
const auto R = r.norm();
quantity muOverR3 = mu / pow<3>(R);
quantity threeMuOverR5 = 3 * mu / pow<5>(R);
StateTransitionMatrix stm;
stm.set<0, 3>(1.0 * one);
stm.set<1, 4>(1.0 * one);
stm.set<2, 5>(1.0 * one);
stm.set<3, 0>(-muOverR3 + threeMuOverR5 * x * x);
stm.set<3, 1>(threeMuOverR5 * x * y);
stm.set<3, 2>(threeMuOverR5 * x * z);
stm.set<4, 0>(threeMuOverR5 * y * x);
stm.set<4, 1>(-muOverR3 + threeMuOverR5 * y * y);
stm.set<4, 2>(threeMuOverR5 * y * z);
stm.set<5, 0>(threeMuOverR5 * z * x);
stm.set<5, 1>(threeMuOverR5 * z * y);
stm.set<5, 2>(-muOverR3 + threeMuOverR5 * z * z);
return stm;
}
} // namespace astro
} // namespace astrea